![]() ![]() On the other hand the AI managed to decimate all my armies with this strategy - when I brought them to a halt I had nothing left and another AI player simply took over all my cities. So, am i forced to build armies with more than one hero in them? It's a risky tactic, after one or two losses you might end up without any heroes. Those hero armies simply storm any fortification, decimate any missile troops and even my harder hitting melee units are no match. My regular units shoot arrows over arrows at them but to no avail. They are usually faster, more flexible, use spells and are tough as hell. Depending on race and class these heroes are massively overpowered. That means where I have 1 hero and 5 troop units, the AI often uses 3 or 4 heroes with 2-3 troops. Its new class, systems, and story content go a long way to change the game as a whole and on their own are good for hours of strategy-based fun.I played several campaigns on simple mode against AI and I found that the AI always seems to build armies from heroes. ![]() Still, Age of Wonders 3: Eternal Lords is a quality expansion that's well worth the money. The only downside here is that though the expansion adds plenty, it doesn't do anything to address existing problems such as interface issues (for instance, clumsy unit selection) or the steepness of the game's overall learning curve. There also are new Frostling and Tigran scenarios and new maps, both full of new hidden treasures and monsters. With all this, Eternal Lords also adds a new win condition and a new morality system that enable players to win using diplomacy rather than war and to create paradoxical leaders such as evil Theocrats and benevolent Necromancers. The new Necromancer could very well be the coolest class in the game now, since it lets players bring razed cities back to life, access cool new units, and turn entire populations into undead ghouls. The Frostlings are a race of snow-and-ice-loving people, while the Tigrans are a race of desert-dwelling cat people. The most obvious additions to the game are the two new races - the Frostlings and the Tigrans - and the new Necromancer class. Not only does it add a powerful new hero class, it changes the way the whole game is played, representing an evolution of the franchise. Eternal Lords gives Age of Wonders 3 a much-needed shot in the arm. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |